The AACC Game Development Club created a side-scroller game based on the popular mobile game “Flappy Bird.”
The club developed the game “Fleepy Sheep” as a starter project to help teach new members about game development and to “build a foundation” for future projects, according to Mattie Peri, the club president.
“We’re actually, you know, excited … because ‘Oh my God, we just made a game,’” Peri, a second-year web design student, said.
Just like “Flappy Bird,” “Fleepy Sheep” works as a one-click side-scroller game where you tap the screen to avoid obstacles for as long as possible.
The club started developing the game on Sept. 17, using Aseprite, the Unity game engine, the C# coding language and GitHub to build it.
Peri said she intended the project to be simple.
“It needs to be, you know, difficult enough that we’re actually putting in, you know, work and learning the skills we need to [learn] without, you know, [it] being painful,” Peri said.
Rob Samson, the lead programmer, said it was difficult to control the scope of the project but it was overall fun to work on.
“[There] is a concept known as ‘scope creep,’ where there’s always optimizations that can be made [and] there’s always content you can add,” Samson, an engineering alumnus, said. “That’s the nature of games.”
Alex Meek, a second-year history student who contributed voice lines for the game, said it was a “real easy way” to “get the team rolling.”
“It was never supposed to be something that was a super ambitious piece,” Meek said. “It was just something that would be an easy notch on our belt[s] as a victory, just to prove to [ourselves] that we could all make a game.”
Meek said it was “a lot of fun” to work on the game and he is really proud of the team, but he is also looking forward to the next club projects.